Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV series is back to Prime Video, and it's safe to say that audiences were pleasantly surprised by the quality of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's adventure.
There was Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts challenging his faction's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the radioactive wilderness.
Building Anticipation for Season Two
The show's first season ending disclosed a major secret about those responsible for the nuclear war that condemned a population in bomb-proof bunkers for an extended period. It also posed several enigmas unanswered for the second season – and, this time, hopes are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was a bit broken at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, desolate Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its production team prioritized real props and locations were fabricated, mirroring the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s authentic.”
In fact, virtually each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the franchise. This shared passion for the universe is apparent in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This format will create a altered audience reaction, something the showrunners themselves are looking forward to observe.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”